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I am a solo Indiegame Devleoper and web Animator/ Graphics designer who loves to animate and make games and explore digital art 3D Art to express myself. I am a bit shy to show my face so I use my alterego Luna-PrincessNinjato to say or do what I cant do.
I learned that the soul not only has a mind but a realm or 2 inside itself and the realm inside myself is so massive I want to show it to the world using my art, games, stories, and more
I hope to oneday be a true Indiegame developer and make my Company JatoStyle Games gain money and see my games on other systems as I learn the ways to improve my games to a level that big game industries will even turn green with envy.
Favorite visual artistnot a clueFavorite moviesScott Pilgrim Vs. The WorldFavorite TV showsToo many to listFavorite bands / musical artistsDragon force, Exile, YMCK, Yunha, Crush 40, more but I forogt the restFavorite booksEGM, GamePro, Gamers, CoroCoro, ChuChu, GameInformerFavorite gamesPuyo Puyo, MapleStory, YumeNikki,Touhou,TalesRunner, WarioWare D.I.Y, RPG Maker, Theres way more but I dont feel like listing themFavorite gaming platform3DS, Wii,Wiiu, PlayStaion2, PlayStation3, PCTools of the TradeGameMaker, Multimedia Fusion, TheGamesFactory NG, Zbrush, Adobe Flash, Adobe premiere, Adobe Aftereffect, Adobe illustrator, DreamWeaver, Paint.net, Adventure MakerOther Interestsswimming, bag-mitten, Vollyball, Kickball, Free running(Just the idea), Digital Photography
So for a good while I been making all kinds of little puzzle games ranging from click on the balloons...Bubbles later
I wanted to make a puzzle game that was more like a stacking game...Making something like Puyo Puyo was a bit of a far dream but I wanted to see how far I can go...
This when I tired
It was a mess....And I was trying too hard....I would later play a mess of puzzle games and try other steps to do something and I tired block ball
With Puchi Charat in mind
I later left this idea and made a game I am really proud of that shows that I am good at puzzle shooters
*Audio swap was needed for this video*
This is by far one of the best game I made and has good two player and a good story mode and a prize if you can win every fight with out losing once to get an extra boss battle.
Before I would work more on puzzle shooting I tried more drop and stack testing
This test would be what I would come back to but improve on it. As you can see I got the swing of making a block now fall after another but some issues are in need of change that you will see later.
The block ball style is a good idea and I liked it so much I made a game and left it as a 1-vs-cpu and 1-vs-2 player game and said I would come back to it but I may rebuild the entire game.
Using my pop the moving bubbles and adding a more balanced block ball system this game is a great puzzle battle with powers and downs and good animations....I should make this the primary puzzle battle game for the JatoStyle Series
But before I woudl do that I needed to make this drop and stack color match game and this is what I ended up making.
Like the one above with the genie...This is pretty much the SAME THING only now some blocks are more horizontal and some are vertical and that one falling one that removes the other pieces on contact is now in its own mode...
I had high hopes for this game...I wanted to go as far as making a vs system but that was not working for me and even as the way the game is now there are a few small flaws but I am proud I finally made a game like this that I can play and anyone can also and its....Not broken.
Not sure if I'll come back to this style of game or if I do will I just make more backgrounds but I love the way this turned out and a little goal in my life has been met.